//
//  GameplayState.h
//  GLSprite
//
//  Created by Daniel Polak on 7/19/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "BaseState.h"

#define LEVELSCROLLMODE
#define PLAYMODE
#define ENDMODE

@interface GameplayState : BaseState {
	int m_nMode;
}

- (void)SetupStrings;
- (void)SetupBackgrounds;
- (void)SetupLevel;

- (void)CleanupStrings;
- (void)CleanupBackgrounds;
- (void)CleanupLevel;

@end
